Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
quick:debug [2018/05/29 12:49] – pedro | quick:debug [2020/09/03 09:27] – pedro | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | < | ||
# Debug Mode Quick Start Guide | # Debug Mode Quick Start Guide | ||
Line 12: | Line 13: | ||
The Behavior Bricks editor enters debug mode automatically when playing a scene in the Unity editor, substituting the `Behavior` tab of the Behavior Bricks editor with the `Debug` tab, as shown in the Figure: | The Behavior Bricks editor enters debug mode automatically when playing a scene in the Unity editor, substituting the `Behavior` tab of the Behavior Bricks editor with the `Debug` tab, as shown in the Figure: | ||
- | {{ : | + | ![]( : |
To watch the execution flow for a particular behavior tree of a given entity in the scene, you must open the behavior tree in the Behavior Bricks editor, and select the entity to debug in the Unity´s `Hierarchy` panel. Alternatively, | To watch the execution flow for a particular behavior tree of a given entity in the scene, you must open the behavior tree in the Behavior Bricks editor, and select the entity to debug in the Unity´s `Hierarchy` panel. Alternatively, | ||
- | {{ : | + | ![]( : |
Once the behavior and the entity have been selected, the state of each node is depicted by changing the color of its bounding box: | Once the behavior and the entity have been selected, the state of each node is depicted by changing the color of its bounding box: | ||
Line 61: | Line 62: | ||
{{ : | {{ : | ||
+ | </ | ||