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quick:debug [2018/05/29 11:36] – pedro | quick:debug [2020/09/03 09:27] – pedro | ||
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# Debug Mode Quick Start Guide | # Debug Mode Quick Start Guide | ||
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The Behavior Bricks editor enters debug mode automatically when playing a scene in the Unity editor, substituting the `Behavior` tab of the Behavior Bricks editor with the `Debug` tab, as shown in the Figure: | The Behavior Bricks editor enters debug mode automatically when playing a scene in the Unity editor, substituting the `Behavior` tab of the Behavior Bricks editor with the `Debug` tab, as shown in the Figure: | ||
- | {{ : | + |  triggered |
- | ![Breakpoint events](images/ | + | {{ :images: |
- | In case all events are unmarked | + | Finally, for the breakpoint |
- | ![Disabled | + | A node with a breakpoint |
- | Remeber that a breakpoint can only be triggered when: | + | {{ :images: |
- | - You are on Play Mode | + | </markdown> |
- | - Behavior Bricks Editor is open | + | |
- | - A valid entity is selected | + | |
- | - The behavior that contains the node with the breakpoint attached is open, but you don´t need the behavior to be the active tab. | + | |
- | + | ||
- | ![Triggered breakpoint](images/DebugModeQuickStartGuide/ | + | |