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quick:agents [2020/09/03 09:39] pedroquick:agents [2023/11/16 13:29] (current) – external edit 127.0.0.1
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 - Add a cube to the enemy above the `shootpoint` scaled to (0.1, 0.1, 0.3) at the relative position (0, 0.5, 0.5). This will tell us where the enemy is aiming. - Add a cube to the enemy above the `shootpoint` scaled to (0.1, 0.1, 0.3) at the relative position (0, 0.5, 0.5). This will tell us where the enemy is aiming.
  
-{{:images:agents:Enemy_Aim_adapted.png}}+![](:images:agents:Enemy_Aim_adapted.png)
  
 In addition, we have to modify the way the enemy shoots in order to fit the training and the execution of the agent. Specifically, we create two new C# scripts: `FiredBullet` and `EnemyShoot`. In addition, we have to modify the way the enemy shoots in order to fit the training and the execution of the agent. Specifically, we create two new C# scripts: `FiredBullet` and `EnemyShoot`.
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-{{:images:agents:arbol1editadov2.png}}+![](:images:agents:arbol1editadov2.png)
  
  
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-{{:images:agents:arbol2editado.png}}+![](:images:agents:arbol2editado.png)
  
  
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-{{:images:agents:enemytreeeditado.png}}+![](:images:agents:enemytreeeditado.png)
  
  
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-{{:images:agents:behaviorexecutorv1.4.png}}+![](:images:agents:behaviorexecutorv1.4.png)
  
  
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-{{:images:agents:behaviorparamswithouttrainedmodel.png}}+![](:images:agents:behaviorparamswithouttrainedmodel.png)
  
  
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-{{:images:agents:BehaviorParams.png}}+![](:images:agents:BehaviorParams.png)