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quick:agents [2020/09/03 09:39] – pedro | quick:agents [2020/09/03 09:46] – pedro | ||
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- Add a cube to the enemy above the `shootpoint` scaled to (0.1, 0.1, 0.3) at the relative position (0, 0.5, 0.5). This will tell us where the enemy is aiming. | - Add a cube to the enemy above the `shootpoint` scaled to (0.1, 0.1, 0.3) at the relative position (0, 0.5, 0.5). This will tell us where the enemy is aiming. | ||
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In addition, we have to modify the way the enemy shoots in order to fit the training and the execution of the agent. Specifically, | In addition, we have to modify the way the enemy shoots in order to fit the training and the execution of the agent. Specifically, | ||
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