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quick:agents [2020/02/20 10:26] – [Setting-Up the execution with Behavior Bricks] jesusmayoral | quick:agents [2020/09/03 09:25] – pedro | ||
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# ML-Agents Integration Guide | # ML-Agents Integration Guide | ||
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The script `FiredBullet` consists in giving intelligence to the bullet, so it can tell if the it has impacted the player, besides autodestroy passed 2 seconds (or whatever the time indicated by the parameter). Additionally, | The script `FiredBullet` consists in giving intelligence to the bullet, so it can tell if the it has impacted the player, besides autodestroy passed 2 seconds (or whatever the time indicated by the parameter). Additionally, | ||
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<code csharp> | <code csharp> | ||
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} | } | ||
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The code should be self-explanatory, | The code should be self-explanatory, | ||
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The node used to execute `ML-Agents` in `Behavior Bricks` lets also to train a behavior inside a behavior tree. To do so, We have to follow the same procedure as indicated in [ML-Agents guides.](https:// | The node used to execute `ML-Agents` in `Behavior Bricks` lets also to train a behavior inside a behavior tree. To do so, We have to follow the same procedure as indicated in [ML-Agents guides.](https:// | ||
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