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        <title>BehaviorBricks - quick</title>
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        <title>BehaviorBricks</title>
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        <title>agents</title>
        <link>http://bb.padaonegames.com/quick:agents?rev=1700141384&amp;do=diff</link>
        <description>ML-Agents Integration Guide

Behavior Bricks includes the integration of the usage of ML-Agents in the behaviors created through its behavior trees. In this tutorial, we will show how to integrate ML-Agents with Behavior Bricks. We will use an existing node for using ML-Agents in our project. T</description>
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        <title>bolt</title>
        <link>http://bb.padaonegames.com/quick:bolt?rev=1700141384&amp;do=diff</link>
        <description>Bolt Integration Guide

Behavior Bricks includes the integration of the usage of visual programming with Bolt to implement bricks for the behavior trees. In this tutorial, a similar behavior as implemented in the AI Random Wander tutorial made by One W</description>
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        <title>debug</title>
        <link>http://bb.padaonegames.com/quick:debug?rev=1700141384&amp;do=diff</link>
        <description>Debug Mode Quick Start Guide

The debug mode in Behavior Bricks is a set of features that allows to debug the execution of the Behavior Executor component attached to your entities. In debug mode you can:

* View in real time the execution flow of a behavior tree</description>
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        <title>design</title>
        <link>http://bb.padaonegames.com/quick:design?rev=1700164234&amp;do=diff</link>
        <description>Quick Start Guide

What is Behavior Bricks?

Behavior Bricks is a plug-in for Unity3D that let you design the Artificial Intelligence (AI) for Non-player Characters (NPCs) in a graphical way. Using behavior trees as the graphical modelling language, Behavior Bricks provides rich and ready-to-use actions and conditions waiting for you to use them. But, if they are not enough for developing your next awesome game, you can always extend the built-in library using a powerful API. Behavior Bricks hel…</description>
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        <title>index</title>
        <link>http://bb.padaonegames.com/quick:index?rev=1700141384&amp;do=diff</link>
        <description>Quick Start

Behavior Bricks is a tool both for programmers and designers. For the first contact with the tools we offer three introductory documents that cover:

	*  Quick Start Guide: the basic use of the tool and how to build BTs without programming. We also explain how to create BTs from prefabs</description>
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        <title>program</title>
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        <description>Programmers Quick Start Guide

Behavior Bricks allows to enrich the built-in Collection with new and customized actions and conditions through a clean API. This tutorial introduces the Behavior Bricks internal working, and put that knowledge into practice through the development of some</description>
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        <title>sidebar</title>
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        <description>Quick Start Guide

Programmers Quick Start Guide

Debug Mode Quick Start Guide

Time Limit Decorator Documentation

Bolt integration

ML-Agents integration</description>
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        <title>timelimit</title>
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        <description>Time Limit Decorator Guide

This tutorial continues the small example created in the BT tutorials, where the player moves his avatar in the &quot;environment&quot; (a mere plane) using mouse clicks, and the enemy wanders around and pursues the player when he is near enough. We encourage you to follow that tutorial in the first place but, if you are impatient, its final version (and the starting point for this guide) is available in the Behavior Bricks package, under</description>
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