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        <description>ML-Agents Integration Guide

Behavior Bricks includes the integration of the usage of ML-Agents in the behaviors created through its behavior trees. In this tutorial, we will show how to integrate ML-Agents with Behavior Bricks. We will use an existing node for using ML-Agents in our project. T</description>
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        <description>Quick Start Guide

What is Behavior Bricks?

Behavior Bricks is a plug-in for Unity3D that let you design the Artificial Intelligence (AI) for Non-player Characters (NPCs) in a graphical way. Using behavior trees as the graphical modelling language, Behavior Bricks provides rich and ready-to-use actions and conditions waiting for you to use them. But, if they are not enough for developing your next awesome game, you can always extend the built-in library using a powerful API. Behavior Bricks hel…</description>
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Behavior Bricks includes the integration of the usage of visual programming with Bolt to implement bricks for the behavior trees. In this tutorial, a similar behavior as implemented in the AI Random Wander tutorial made by One W</description>
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This tutorial continues the small example created in the BT tutorials, where the player moves his avatar in the &quot;environment&quot; (a mere plane) using mouse clicks, and the enemy wanders around and pursues the player when he is near enough. We encourage you to follow that tutorial in the first place but, if you are impatient, its final version (and the starting point for this guide) is available in the Behavior Bricks package, under</description>
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The debug mode in Behavior Bricks is a set of features that allows to debug the execution of the Behavior Executor component attached to your entities. In debug mode you can:

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        <link>http://bb.padaonegames.com/?image=images%3Abolt%3Agetrandomreachablepoint_parameters_editor.png&amp;ns=images%3Abolt&amp;rev=1559828137&amp;tab_details=history&amp;media_do=diff&amp;do=media</link>
        <description>&lt;img src=&quot;http://bb.padaonegames.com/_media/images:bolt:getrandomreachablepoint_parameters_editor.png?w=500&amp;amp;h=500&amp;amp;tok=910c7b&quot; alt=&quot;getrandomreachablepoint_parameters_editor.png&quot; loading=&quot;lazy&quot; width=&quot;500&quot; height=&quot;500&quot; /&gt;</description>
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