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quick:design [2018/11/15 10:39] – [In Behavior Bricks efficiency matters] pedro | quick:design [2020/09/03 08:56] – pedro | ||
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# Quick Start Guide | # Quick Start Guide | ||
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- Close the editor. Remember that behaviors are automatically saved. | - Close the editor. Remember that behaviors are automatically saved. | ||
- | - Select, if needed, the `Enemy` game object and observe the behavior executor parameters. Remember that the `wanderArea` is still unestablished so the `GetRandomInArea` does not know the area where the position should be chosen from. Specifically, | + | |
+ | If needed, or if you haven' | ||
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+ | - Select, the `Enemy` game object and observe the behavior executor parameters. Remember that the `wanderArea` is still unestablished so the `GetRandomInArea` does not know the area where the position should be chosen from. Specifically, | ||
- Select the `Floor` game object, and add it a Box collider. Set (10, 0, 10) as its size. | - Select the `Floor` game object, and add it a Box collider. Set (10, 0, 10) as its size. | ||
- Select the `Enemy` game object, and drag and drop the `Floor` into the `wanderArea` parameter. | - Select the `Enemy` game object, and drag and drop the `Floor` into the `wanderArea` parameter. | ||
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Congratulations! You've just finished the first Behavior Bricks tutorial. You have learned the basics of the editor, and the main concepts: actions, conditions, blackboard, internal nodes, and reusability. If you want to test your newly acquired knowledge, you can, for example, improve the player behavior. Currently, once a position has been selected, it cannot be changed until the player avatar has reached it. It would be great if the player could select a different position using the mouse to overwrite the previous one. Using a priority selector it is easier that it sounds! And it you need some inspiration, | Congratulations! You've just finished the first Behavior Bricks tutorial. You have learned the basics of the editor, and the main concepts: actions, conditions, blackboard, internal nodes, and reusability. If you want to test your newly acquired knowledge, you can, for example, improve the player behavior. Currently, once a position has been selected, it cannot be changed until the player avatar has reached it. It would be great if the player could select a different position using the mouse to overwrite the previous one. Using a priority selector it is easier that it sounds! And it you need some inspiration, | ||
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+ | </ | ||