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quick:design [2018/11/15 10:39] – [In Behavior Bricks efficiency matters] pedro | quick:design [2020/02/07 11:05] – jesusmayoral | ||
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- Close the editor. Remember that behaviors are automatically saved. | - Close the editor. Remember that behaviors are automatically saved. | ||
- | - Select, if needed, the `Enemy` game object and observe the behavior executor parameters. Remember that the `wanderArea` is still unestablished so the `GetRandomInArea` does not know the area where the position should be chosen from. Specifically, | + | |
+ | If needed, or if you haven' | ||
+ | |||
+ | - Select, the `Enemy` game object and observe the behavior executor parameters. Remember that the `wanderArea` is still unestablished so the `GetRandomInArea` does not know the area where the position should be chosen from. Specifically, | ||
- Select the `Floor` game object, and add it a Box collider. Set (10, 0, 10) as its size. | - Select the `Floor` game object, and add it a Box collider. Set (10, 0, 10) as its size. | ||
- Select the `Enemy` game object, and drag and drop the `Floor` into the `wanderArea` parameter. | - Select the `Enemy` game object, and drag and drop the `Floor` into the `wanderArea` parameter. |