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quick:design [2018/11/15 10:39] – [In Behavior Bricks efficiency matters] pedroquick:design [2020/02/07 11:05] jesusmayoral
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 - Close the editor. Remember that behaviors are automatically saved. - Close the editor. Remember that behaviors are automatically saved.
-- Select, if needed, the `Enemy` game object and observe the behavior executor parameters. Remember that the `wanderArea` is still unestablished so the `GetRandomInArea` does not know the area where the position should be chosen from. Specifically, `GetRandomInArea` requires a game object _with a box or sphere collider_.+ 
 +If neededor if you haven't used the "InitialScene": 
 + 
 +- Select, the `Enemy` game object and observe the behavior executor parameters. Remember that the `wanderArea` is still unestablished so the `GetRandomInArea` does not know the area where the position should be chosen from. Specifically, `GetRandomInArea` requires a game object _with a box or sphere collider_.
 - Select the `Floor` game object, and add it a Box collider. Set (10, 0, 10) as its size. - Select the `Floor` game object, and add it a Box collider. Set (10, 0, 10) as its size.
 - Select the `Enemy` game object, and drag and drop the `Floor` into the `wanderArea` parameter. - Select the `Enemy` game object, and drag and drop the `Floor` into the `wanderArea` parameter.