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quick:debug [2018/05/29 11:36] pedroquick:debug [2018/05/29 12:39] pedro
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 {{ :images:debug:watch_blackboard.png }} {{ :images:debug:watch_blackboard.png }}
  
-With this feature you can pause the execution of the game when a node for a concrete behavior tree of a specific entity reach one of the following states:+### Breakpoints
  
-- Success +Behavior Bricks also features a simple type of breakpoint that allows to pause the execution of the scene whenever a given condition is reach in a particular node of a behavior tree in a given entity. 
-- Failed + 
-- Aborted +In order to set a breakpoint you just need to right click in a node and select `Add Breakpoint`, and this can be done while in edit or play mode of the Unity editor: 
-- Launched+ 
 +{{ :images:debug:breakpoint_add.png }} 
 + 
 +Then, it is possible to select the state(s) of the node when the breakpoint will have effect: 
 + 
 +{{ :images:debug:breakpoint.png }}
  
-To add a breakpoint you just need to right click in a node and select `Add Breakpoint`: 
  
 ![Adding a breakpoint](images/DebugModeQuickStartGuide/AddBreakpoint.PNG "Adding a breakpoint") ![Adding a breakpoint](images/DebugModeQuickStartGuide/AddBreakpoint.PNG "Adding a breakpoint")