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quick:debug [2018/05/29 11:36] – pedro | quick:debug [2018/05/29 12:39] – pedro | ||
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- | With this feature you can pause the execution of the game when a node for a concrete behavior tree of a specific entity reach one of the following states: | + | ### Breakpoints |
- | - Success | + | Behavior Bricks also features a simple type of breakpoint that allows to pause the execution of the scene whenever a given condition is reach in a particular node of a behavior tree in a given entity. |
- | - Failed | + | |
- | - Aborted | + | In order to set a breakpoint you just need to right click in a node and select `Add Breakpoint`, |
- | - Launched | + | |
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+ | Then, it is possible to select the state(s) of the node when the breakpoint will have effect: | ||
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- | To add a breakpoint you just need to right click in a node and select `Add Breakpoint`: | ||
![Adding a breakpoint](images/ | ![Adding a breakpoint](images/ |