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quick:debug [2018/05/29 11:35] – pedro | quick:debug [2018/05/29 12:39] – pedro | ||
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While in debug mode it is possible to inspect the value of the parameters of a running tree or the parameters of a particular node in a running tree. The `Blackboard` tab shows the parameters of the selected tree in a given entity (previously selected in the `Debug` tab): | While in debug mode it is possible to inspect the value of the parameters of a running tree or the parameters of a particular node in a running tree. The `Blackboard` tab shows the parameters of the selected tree in a given entity (previously selected in the `Debug` tab): | ||
- | {{ : | + | {{ : |
and for a running tree, by clicking on one of its node it is possible to inspect the node parameters: | and for a running tree, by clicking on one of its node it is possible to inspect the node parameters: | ||
- | {{ : | + | {{ : |
+ | |||
+ | ### Breakpoints | ||
+ | |||
+ | Behavior Bricks also features a simple type of breakpoint that allows to pause the execution of the scene whenever a given condition is reach in a particular node of a behavior tree in a given entity. | ||
+ | In order to set a breakpoint you just need to right click in a node and select `Add Breakpoint`, | ||
+ | {{ : | ||
- | With this feature you can pause the execution | + | Then, it is possible to select |
- | - Success | + | {{ : |
- | - Failed | + | |
- | - Aborted | + | |
- | - Launched | + | |
- | To add a breakpoint you just need to right click in a node and select `Add Breakpoint`: | ||
![Adding a breakpoint](images/ | ![Adding a breakpoint](images/ |