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quick:bolt [2019/06/06 15:38]
victorzamora
quick:bolt [2019/06/06 15:39]
victorzamora
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 * Nav Mesh Hit (from Unity). * Nav Mesh Hit (from Unity).
  
-![Type Options](images:bolt:Type Options)+![Type Options](images:bolt:BOLT_type_options.png)
  
 Finally, there are other two options under `Tools/Bolt`: `"build unit options"` and `"update unit options"`. Sometimes Unity launch warnings asking for this options, so, if needed, we have to execute them. Finally, there are other two options under `Tools/Bolt`: `"build unit options"` and `"update unit options"`. Sometimes Unity launch warnings asking for this options, so, if needed, we have to execute them.
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 Start creating a new Behavior in the Behavior Bricks editor named, for example,  `BoltWander`. This behavior will start with a `Repeat` node followed by a `Sequence node`. Start creating a new Behavior in the Behavior Bricks editor named, for example,  `BoltWander`. This behavior will start with a `Repeat` node followed by a `Sequence node`.
  
-![First phase of the behavior tree](https://lh4.googleusercontent.com/BAuFbmAx3DW2fmJqIq-fGHpYl4CTEq09fvdCQ3YdCnkKIEx6fC83R_kAeSTdV4k6BbWtUfOcXa4eN7rRcO88xFo--Yfc7bR0qmIgSgr-dpq7zCZTK24mPVuDel1WCVf3l9E-3HF0)+![First phase of the behavior tree](images:bolt:First phase of the behavior tree.png)
  
 The body of the behavior will be linked to this `Sequence` node and will consist in three nodes: The body of the behavior will be linked to this `Sequence` node and will consist in three nodes: