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quick:agents [2020/02/18 15:05] – [Setting-Up the execution with Behavior Bricks] jesusmayoralquick:agents [2020/02/18 15:11] – [Training] jesusmayoral
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  - The second branch will be `MoveToGameObject` node with a `IsTargetClose` decorator.  - The second branch will be `MoveToGameObject` node with a `IsTargetClose` decorator.
- - In `IsTargetClose` set 17 as the close distance. For the `target` we will create a blackboard input parameter called `target`.+ - In `IsTargetClose` set 15 as the close distance. For the `target` we will create a blackboard input parameter called `target`.
  - In `MoveToGameObject ` set `target` as the `target`.    - In `MoveToGameObject ` set `target` as the `target`.  
  
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 ## Training ## Training
  
-The node used to execute `ML-Agents` in `Behavior Bricks` lets also to train a behavior inside a behavior tree. To do so, the only thing that has to be done is to check the control checkbox in the academy in the brain that we want to train. +The node used to execute `ML-Agents` in `Behavior Bricks` lets also to train a behavior inside a behavior tree. To do so, We have to follow the same procedure as indicated in [ML-Agents guides.](https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Training-ML-Agents.md)
- +
-Then we have to follow the same procedure as indicated in [ML-Agents guides.](https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Training-ML-Agents.md)+