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quick:agents [2020/02/18 15:05] – [Setting-Up the execution with Behavior Bricks] jesusmayoralquick:agents [2020/02/18 15:05] – [Setting-Up the execution with Behavior Bricks] jesusmayoral
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  - The second branch will be `MoveToGameObject` node with a `IsTargetClose` decorator.  - The second branch will be `MoveToGameObject` node with a `IsTargetClose` decorator.
- - In `IsTargetClose` set 17 as the close distance. For the `target` we will create a blackboard input parameter called `target`.+ - In `IsTargetClose` set 15 as the close distance. For the `target` we will create a blackboard input parameter called `target`.
  - In `MoveToGameObject ` set `target` as the `target`.    - In `MoveToGameObject ` set `target` as the `target`.