using Pada1.BBCore; // Code attributes [Action("Bolt/GetReachableRandomPoint")] [Help("Gets a random reachable point in navmesh.")] public class GetReachableRandomPoint : GenericBolt { // Behavior variables //This variable will be used in the behavior tree [InParam("Max Distance")] public float maxDistance; public override string[] GetMainArgNames() { return new string[] { "Max Distance" }; } }